Roshcard and Skullcrusher absolutely cannot have any masteries or gear that reduce cooldowns or increase turn meter. After that, you won't have any champ vulnerable. Roshcard will then go twice in the round after the stun, so pop his block damage on his second turn that round, right before the AOE. Skullcrusher will go twice after the second AOE, pop his counter right before the stun on his second turn. You eat the damage from the first two AOE rounds. With the speeds listed, you don't pop block damage on Roshcard until turn 4. Take him down to 223 and put in as lead, Roshcard at 220 and make sure that he is in the far left bottom corner as you need him to be the absolute lowest priority if the clan boss decides to change targets. Skullcrusher also needs to be the lead, and have either lifesteal or immortal gear to insure he doesn't sit at 1 hp which will screw up the targeting on the stun round. ![]() ![]() As good as Sepulcher is, you don't need her in an unkillable, and her attack down is a wasted debuff. Her block debuffs means that Skullcrusher is running higher than a 4:3 ratio with his current speed and needs to be on a 1:1 to time his counter and unkillable properly.
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